i Digitalized Learning Path for Educational Organizations 2018 – 2021 The Digitalized Learning Path for Educational Organizations (Learning Path) project was based on the European Framework for the Digital Competence of Educators (DigCompEdu). The framework was...
i New Opportunities for the Not in Employment Education or Training 2017 – 2019 Youth unemployment has gained unprecedented economic and social relevance over the past 60 years so as to be placed at the heart of the European policy agenda. More specifically, the...
i Adults Acquiring Digital Skills 2015 – 2017 The need for enhancing digital competence is noted e.g. in the European Commision’s Open Up Education Initiative (2013) which points out that 70% of teachers wish to get more training in developing their ICT-skills...
i Games for basic skills teaching 2018 – 2021 The GBT project emerged at a significant time of change and challenge in European educational systems. The importance of games in supporting learning has been recognized but needs to be more integrated into learning...
i Serious game to train experts in advanced multimodality 2016 – 2019 Although the concept has been described for long, multimodality is not systematically used in education and training and some teachers still limit the number of pedagogic approaches they use...