i Adults Acquiring Digital Skills 2015 – 2017 The need for enhancing digital competence is noted e.g. in the European Commision’s Open Up Education Initiative (2013) which points out that 70% of teachers wish to get more training in developing their ICT-skills...
i Games for basic skills teaching 2018 – 2021 The GBT project emerged at a significant time of change and challenge in European educational systems. The importance of games in supporting learning has been recognized but needs to be more integrated into learning...
i Serious game to train experts in advanced multimodality 2016 – 2019 Although the concept has been described for long, multimodality is not systematically used in education and training and some teachers still limit the number of pedagogic approaches they use...
i Hybrid Classrooms in Adult and VET Education 2022 – 2025 The COVID-19 lockdown has emphasized the requirement of offering citizens with feweropportunities other pedagogical training methods than those already established. In the period of online teaching, some...
i Transformative Training to Empower Sustainably Responsible Leadership and Innovation 2020 – 2022 The TITAN project contributes to the EU goal of leading the implementation of the 2030 Agenda by supporting individuals and SMEs in acquiring relevant Sustainably...