Digi4Adults – Adults Acquiring Digital Skills

i Adults Acquiring Digital Skills 2015 – 2017 The need for enhancing digital competence is noted e.g. in the European Commision’s Open Up Education Initiative (2013) which points out that 70% of teachers wish to get more training in developing their ICT-skills...

GBT – Games for basic skills teaching

i Games for basic skills teaching 2018 – 2021 The GBT project emerged at a significant time of change and challenge in European educational systems. The importance of games in supporting learning has been recognized but needs to be more integrated into learning...

STEAM – Serious game to train experts in advanced multimodality

i Serious game to train experts in advanced multimodality 2016 – 2019 Although the concept has been described for long, multimodality is not systematically used in education and training and some teachers still limit the number of pedagogic approaches they use...

HAVE – Hybrid Classrooms in Adult and VET Education

i Hybrid Classrooms in Adult and VET Education 2022 – 2025 The COVID-19 lockdown has emphasized the requirement of offering citizens with feweropportunities other pedagogical training methods than those already established. In the period of online teaching, some...