i Games for basic skills teaching 2018 – 2021 The GBT project emerged at a significant time of change and challenge in European educational systems. The importance of games in supporting learning has been recognized but needs to be more integrated into learning...
i Serious game to train experts in advanced multimodality 2016 – 2019 Although the concept has been described for long, multimodality is not systematically used in education and training and some teachers still limit the number of pedagogic approaches they use...
i Hybrid Classrooms in Adult and VET Education 2022 – 2025 The COVID-19 lockdown has emphasized the requirement of offering citizens with feweropportunities other pedagogical training methods than those already established. In the period of online teaching, some...
i Transformative Training to Empower Sustainably Responsible Leadership and Innovation 2020 – 2022 The TITAN project contributes to the EU goal of leading the implementation of the 2030 Agenda by supporting individuals and SMEs in acquiring relevant Sustainably...
i Social Inclusion of Adults Through Entrepreneurship 2020 – 2023 Social Inclusion of Adults Through Entrepreneurship (SIATE) aims to establish the European Network for Entrepreneurship in Adult Education (ENTNET) which will focus on using adult entrepreneurship...